(Repost because I posted this really late and I was hoping to get some more discussion on the ideas.) TLDR: Cincinnati seems like an interesting location for a future Fallout game and I break down my reasoning and then give an idea for a story. Maybe Cincinnati, Ohio isn’t as popular as other American cities, but I think it still deserves a shot. So this post is taking some older ideas in some Reddit posts for a Fallout game and adding some additional ideas for it. I believe that a Fallout game set in and around Cincinnati, Ohio could potentially be a good fit for the Fallout franchise. I’m gonna break down the reasons why I think it could fit the theme/work as a map and then some story ideas for what could work in the area. I’d also like to state that my ideas are based off of information from the Fallout Wiki and Wikipedia. If anything doesn’t add up, I apologize. MY REASONING FOR CINCINNATI AND WHY IT CAN FIT THE FALLOUT LORE: -So Cincinnati might not seem like a city as grandiose as somewhere like NYC, Philadelphia, Detroit, New Orleans, etc. To an extent, I totally agree with that sentiment. It’d be really cool to see those cities that were mentioned above as future Fallout locations. However, I believe that those world ideas are also so full of interesting locations that a game trying to capture it all would struggle to get all the significant locations with current technology. Cincinnati is a smaller city that is still rich with culture and history that could be captured more accurately than bigger projects. -A decent amount of the skyscrapers and more significant places of Cincinnati and the surrounding cities are somewhat older. There is enough buildings in Cincinnati that were built before or close enough to the divergence point that the skyline and city layout could be decently recognizable. -Cincinnati had a decently sized manufacturing and industrial sector before the IRL Midwest De-Industrialization and Formation of the Rust Belt in the 40s and 50s. Considering that Fallout is themed around the ‘Pax Americana 1950s & Early 60s’ culture, the idea of showing off a Midwest city that continued to boom in those sectors could be an interesting focus for a Fallout game. -Cincinnati has a large, mostly unused subway system that was never finished. In game, we could see areas of underground activity like the Fallout 3 subway system. The IRL subway eventually had a section that was also reworked to be a nuclear shelter, so a Vault being under the city wouldn’t be far-fetched. -The Underground Railroad considered Cincinnati to be an important stop along the way, as it was a large destination for runaway slaves. The city was seen as a large region to hide amongst and find work that was just north of the Ohio River, where Slavery was mostly illegal (still not that great for runaways, but better than the South). Any concepts of slaves coming to Cincinnati for newfound freedoms or a system/faction of abolitionists and runaways would make a lot of sense for the themes. -The Ohio River would be an important location that could go right through the middle of the map. Based off of how irradiated the rivers were in Fallout 3: The Pitt, I think it’d be safe to assume that the Ohio River in Cincinnati would also be unsafe to travel across. This creates something like the Deathclaws north of Goodsprings in Fallout: New Vegas where players can follow a normal path to get to the main city. This also means that it could create fun and challenging ways to get across the river. -Fallout’s 1950s styled America is still in love with baseball. If you’re looking for a major city with a rich baseball history/culture, Cincinnati’s your place. Cincinnati is the city where the first professional baseball team was created, the Red Stockings. It could be host to a baseball themed faction, a settlement like Diamond City, or maybe even a quest line to reform a pro baseball team. -The Cincinnati Zoo is a long standing and prestigious zoo that could be an interesting point in this hypothetical game. Since the zoo is home to various creatures that aren’t native to most of America, we could see interesting enemy mobs like mutated gorillas and irradiated hippos. -IRL Cincinnati is home to major companies like Kroger, Procter&Gamble, and GE Aviation. Fallout companies like Super Duper Mart and Abraxodyne Chemical could be stand-ins for Kroger and P&G. It’d be a cool bit of story building for some of the pre-war companies that have products littering the Fallout wastelands. -While New Orleans is probably more famous for this point, Cincinnati was also historically home to a developed steamboat industry that made it an important location in the history of American exploration/expansion into the river basins of Midwest America. Fallout 4’s museums based around Massachusetts’ involvement in the American War of Independence show off the cultural significance of the region in American history. Cincinnati could have a museum dedicated to it’s prominent position as a gateway to the west, showing off it’s contributions to expansionist American culture. -One of the cities in the Cincinnati region is a town south of the Ohio River known as Newport, Kentucky. Historically, before Las Vegas became Sin City, Newport, KY was a huge contender for that role. From the 1920s to the 1950s, Newport was a city filled with criminal bosses and corrupt public officials. Casinos, brothels, and other illegal enterprises made up a good chunk of everyday life for this town. If fans want to recapture the spirit of New Vegas with the focus on moral degradation and a city of ‘Sex, Drugs, and Rock’n’Roll,’ then look no further than Newport. -Cincinnati was one of the major US cities that had Nike anti-air missile bases around the Greater Cincinnati area. I don’t think it’d be too far of a stretch to assume that after world tensions got worse in the 21st century, that the government would repurpose some of these launch sites into nuclear silos. Maybe we could see another Megaton situation. -Cincinnati is also home to 3 facilities in the area that were dedicated to nuclear research and enrichment (until these plants were closed due radiation leaking out). These would be some great areas to explore and mess around with nuclear enrichment. WHEN WOULD THIS TAKE PLACE & WHO WOULD BE INVOLVED: So I feel like this game could work if it was set between the ending of Fallout 2 and the beginning of Fallout 3. IMO, the ideal starting date would be between 2248 and 2252 due to the ideas I have for the factions that could be used in this game. I don’t have all the details for all the different factions, but I have 4 ideas for 4 major factions. Two new ones and two old ones that could fit the area. RETURNING FACTIONS: -The Brotherhood (Chicago Faction) So the Brotherhood of Chicago is an ill defined group that exists only in references. Fallout: Tactics set up a group known as the Midwest Brotherhood, however, Tactics is no longer recognized as a canon game since Bethesda acquired the Fallout series. According to Fallout 3 & 4 though, there is still a group of the Brotherhood that still exists in the Chicago area. Like Tactics, the Chicago group of the Brotherhood arrived in Chicago due to an airship crashing into the area. Beyond this, there isn’t much lore about the Chicago chapter so this is where I’d like to add my ideas. After the crash, feeling disconnected from the rest of the Brotherhood (and their dedicated supplies and supply lines), the Chicago chapter turns more towards the religious aspects of the Brotherhood. Having a lot of connections to the airship that decided their fate, as well as possibly being based out of Chicago’s O’Hare International Airport, the Chicago Brotherhood turns towards the sky. They begin a process of turning into an Aviation cult, a society that worships and encourages air travel. Like the old Brotherhood, they would hoard technologies, just more focused on air travel and air defenses. Over time, they begin to expand around the Great Lakes region, eventually coming to a manpower crisis. At this point, the Chicago chapter would either loosen it’s recruiting standards to allow in wastelanders who would join due to their acceptance of their new faith system, or the Chicago chapter would create a Spartan styled theocratic dictatorship with the airship survivors acting as foreign rulers over Chicagoans. Either or would have interesting story choices, but I can’t chose which I like more. Anyhow, the Chicago chapter eventually comes across tales of ‘Prophet Wright and Prophet Patterson,’ the founders of flight (and possibly the sky if the chapter is naive/delusional enough). The Chicago Brotherhood learns of a ‘Holy City’ where flight was birthed and worshiped at a ‘Holy Air Base.’ The Chapter would take it’s proudest forces and equipment to claim their perceived Holy Land, the city of Dayton, OH and Wright-Patterson Air Base. Upon arrival, the Chicago chapter realized that the city was already claimed by other forces. Believing that their God (or Gods) was on their side, the Chicago Brotherhood launched an attack for Dayton. Time would pass, and no gains were made by the Brotherhood, revealing a dirty truth that this chapter was not as dominant and guided by God(s) as they thought they were. They also had to accept that an enemy force with Wright-Patterson could challenge their tactical and spiritual hold on the sky. Upon tactical reevaluation, the Chicago chapter noticed that the enemy forces were sending extra soldier South of the battle. The chapter correctly guessed that their enemies were moving to encircle them and stop their Midwestern gains. In response, the Brotherhood would send it’s own forces South to try to counter-encircle the enemy. Both forces, evenly matched and evenly stretching their lines would finally hit the Ohio River. Both sides were stuck countering the influence of the other, eventually both would settle in to starve the other one out around Cincinnati. The Chicago Brotherhood had their work cut out for them, for they would be facing off against..... -The Enclave After the events of Fallout 2, the Enclave would need to rebuild. Bases of theirs lying in ruins, groups deserting them, Enclave members being hunted down for justice, profit, and fun. The situation looked dire for most. That was until a Mr. John Henry Eden gave orders to regroup and rebuild in the Capitol wasteland. Most Enclave members saw the writing on the wall, and decided that the move East would be better than death. This is where I believe that a certain group of the Enclave would be moving east, eventually stumbling upon Dayton & Wright-Patterson. This group of the Enclave didn’t feel like moving on past this treasure trove would be a smart idea, so the group settled there. Now I was thinking that the leader of this Enclave chapter would eventually get all high and mighty, thus proclaiming that the Dayton Enclave was the true enclave, that their leader was the rightful President, and that Eden and his Capitol Wasteland Enclave was not legitimate. The Dayton Enclave President swore an oath of duty to reunite the Enclave under him, and to invade and conquer the Capitol for their own state. While the older and higher up ranks supported the grand plan, younger officers and cadets had an uneasy feeling over these plans. Some would even go as far to talk about open rebellion and, even possibly, a return to democratic institutions and rules. (I would love to see a quest line where you can influence the Enclave and chose between a status-quo Enclave or a democratic Enclave. However, just because a bad guy says that they’re good now, it does not mean that they will be seen by the people as a good guy now). All of this would have to wait though, as a new enemy has arrived on this Enclave chapter’s borders. In less than an hour after their arrival, the enemy began a siege on the Enclave’s Wright-Patterson base. The Enclave was caught completely off guard, as none of the higher ups believed that ‘No savages of this region could possibly learn how to fly and professionally fight.’ After the initial chaos, the Enclave was able to get their air force up and defending their positions. Amid the siege and dogfights, the Enclave would learn of the name of their ‘new’ enemy: The Brotherhood. The Enclave officers had been both right and wrong. The Brotherhood was not a savage of this region, as they had fought against them in California. They were still in this region though, and they were able to put up an actual fight. Realizing the direness of getting stuck in a constant siege, the Enclave came up with a plan to hopefully solve all their problems. If the Enclave forces could just encircle the Brotherhood forces, then they could possibly cut their supply lines while also conquering lands to keep the Brotherhood from moving any further into Ohio, as well as a start on the Dayton Enclave’s Eastern March to take DC. Their forces moved south, only for the Brotherhood to match their moves to the south. The Enclave tried again, only to meet the same results. This began a race south to try to get under the other army. Evenly they moved along, until both forces hit the Ohio River. While some war-hawks within the Enclave ranks wanted to move into Cincinnati to try to gain the upper hand, the Dayton Chapter President refused, wishing to focus on the Brotherhood and the eventual Eastern March. Unfortunately, the Enclave and the Brotherhood had moved their battlegrounds too close to Cincinnati, and soon, a new force would join the fight..... NEW FACTIONS: -The Republic of the Ohio Cincinnati was not spared from the horrors of nuclear hellfire. Being a city with a large amount of manufacturing, commerce, transportation, and nuclear refinement will tend to put you on list for enemy nuclear destruction. As such, Cincinnati has seen better days. It is not 2077 anymore though, and the city has learned to heal. Emerging from vaults long after Nuclear War, but long before the time of this game, a new generation of citizens of Cincinnati began the process of rebuilding. In the beginning, many factions arose, with no central authority. Chaos and violence ruled the scorched streets. Eventually, due to raiders and instability, multiple governing groups formed trade pacts and alliances. These districts would eventually merge due to the economic ties to create the city of Cincinnati once more. While not all districts complied willingly, Cincinnati would continue to grow through a combination of economic ties and small military missions. With trade being such a central idea to the culture of the city, Cincinnati began to work out deals with even more areas that weren’t even part of the Cincinnati Districts. Around this time, the wealth inequality within the city began to grow faster and faster. More individuals were gearing up to meet more locals to enact more trade, of which some profits would go to line the pockets of these traders. Soon, the very well off individuals were producing shipping vessels on the Ohio River. While this meant that Cincinnati could spread it’s wings further, it also meant that more and more land on the river was being gobbled by those who already owned the majority. Nevertheless, the city would continue to work with the ultra rich to expand. By this point, many districts were starting to look worse compared to how they were doing before the city united. Since the city had been set up loosely, it had become a confederation in principle. As such, many districts were on the cusp of declaring their freedom once more. To quell any chance of District independence, the then Mayor of Cincinnati declared the ‘Republic of the Ohio.’ On one side of things, the new government better reflected the new growth on the Ohio River by recognizing new lands as different territories instead of new additions to the city. On the other side, the Republic was formed as a new government level to force territories looking for freedom back into the greater system. While the Districts could still leave the city of Cincinnati, they would still be stuck inside the Republic of the Ohio. The Republic was based off of the government of the pre-war USA, in which succession was illegal and punishable. Not everyone listened, and soon, the poorer districts declared a counter-government to recognize the ‘forgotten man.’ The Republic did not tolerate this, and swept through the districts, taking out any opposition that could be found. It was after this point, very early on in the new republic, that the government tightened the rules until the Republic was only a republic in name. Yes, the freedoms of speech and religion and the right to vote would still exist. But if you did not worship and speak of the Republic in the ‘correct way,’ you might have just found yourself stuck in social shaming and potential revenge. And while you could vote, it mattered not as everyone knew who the ‘winners’ would be. As the Republic embraced a darker side, it began to feel the drawbacks of it’s actions. Social services and protections offered by the state declined more and more, as politicians were more focused on the pay and helping their families. It was very clear that the rich of the republic had it all, while the poor never recovered from the District disassembly and forced reintegration. The Elite cared little though, as the republic grew it’s trading operations further up and down the River. Life was good enough. Or so it seemed until the scouts of the Republic brought news one day. Advanced groups with flying weaponry were moving south, towards the Republic itself. The President of the Ohio makes the call to send all forces to defend the northern walls. Little did they know that they had weakened another front, and a force moving from the South East to meet that weakened border. Known only in the region as a rumor, they are..... -The Kanawha Coalition Nuclear War came a little bit later for the land of West Virginia, but when it came, it left it’s mark. West Virginia was spared from the worse in 2077, leaving behind a land with great potential. While violence and death was nothing foreign to the WV Wastelanders, it was comparatively tame versus the surrounding states. Eventually, a vault filled with Dwellers opened up. These pioneers would bring about change to the region, leading to more factions showing interest in the region. The population boomed, and it looked as if the region could sustain a form of civilization. Then the bombs came again, and again, and again. The new people of WV were not all as valorous and good-hearted as it seemed they would be. West Virginia was home to a series of active nuclear missile silos. Taking advantage of the chaos that comes with societal formation, certain individuals made their way to these silo sites to bring about new nuclear devastation. So quickly was the flame of law, order, and civilization sniffed out by nuclear destruction. Many would die, possibly even more than the amount of West Virginians killed in the actual war. Many more would just up and leave the lands, hoping to find a better home outside of WV. What was left after the first round of deaths and departures was a network of abandoned communities and other forgotten homesteads. The structures left behind would decay and fall apart, bits flying away along the wind. The locals that stayed were also forced to increase their mineral stripping and scavenging to build better homes, able to stand up to the toxicity of the region. Most of these were in vain, however, as the other survivors of the region were usually the ones still launching the weapons. Many years would pass with this pattern still going the same, only the Earth around them changing. While WV had been polluted even before the war, the leftover junk combined with the constant nuclear war brought the region to a new low. But at it’s lowest, WV would find a solution. Slowly, the psychopathic souls who had fired the weapons became bored of tormenting the region. The nukes were becoming a thing of the past, now the region could focus on the other problems that plagued everyday life. Those issues that had been put to the side were finally in full view. And that view was of a homeland soured by nuclear fires and other pollutants. The people had enough of their rotting home, so they elected to meet and discuss a solution. The meeting brought together a handful of tribes that had somehow survived. Many attending the meeting were no longer human, as the radiation had ghoulified a vast amount of the populace. While most regions struggled with the ostracism of ghouls, many humans within West Virginia had either accepted them or had learnt to tolerate them enough to not cause too much damage. While some grudges still seep into social arrangements, the ghoul-human relations are comparatively better to most other societies. The tribes of ghouls and humans came together to unify, creating a coalition of the West Virginian tribes. The elders of each tribe created a council to organize and direct new objectives for the willing locals. It was decided that the tribes would forgo the technologies that brought about the conditions that they lived in. They would focus their efforts on peace and harmony with the lands that had been ruined, with the eventual goal of creating an ecologically sustainable homeland. In an effort to rebrand the region and connect with a people who focused on the Earth, the coalition would begin to refer to the lands of West Virginia as Kanawha. Consequently, the coalition would eventually come to be known as the Kanawha Coalition. Time would pass and Mother Earth would heal... somewhat. After a long period of partial success, the council would meet and make a drastic choice. No longer would they toil to make a broken land heal, a new, better land would be searched out. The tribes packed up and began a long march towards a new home. A rumored land of a city that continued to kill Mother Earth with no punishments. Now, it was time to punish the wrongdoers and take their lands triumphantly. WHY SET IT BETWEEN 2248 AND 2252: The main reason I feel like this time period would work is due to the events between FO2&3. According to the DC Brotherhood in 3, the Chicago Brotherhood had gone silent by the time of their eastern journey. It also fits due to the Enclave moving East as well. As such, 2248-52 seems late enough for the Enclave to get out East, while being early enough for the Chicago Brotherhood to disappear by 54/55. THANK YOU FOR READING THIS, I’M SORRY IF I MISTYPED ANYTHING OR SOMETHING DIDN’T MAKE SENSE.
Howdy there partners, and welcome to the Wasteland’s finest rodeo! Down here in Texas and good old Oklahoma, things work differently from the rest of the Wasteland. Oh yes, you see here we’re a fine folk, a refined folk, the kind of people who greet you with smiles and a face-full of buckshot if you even think about whipping out your tire iron. Yes, life here is simple, rustic, and downright apocalyptic... The region in all its glory! That’s right Wastelanders, it’s time for another exciting dev diary! Today, we’re focusing on just some of the map changes and additions brought to you by the team. In the coming weeks and months, we’ll reveal more about the factions you see before you, more of our other map changes, and give you some tasty insight into the way things work past the Legion’s border.To begin with though, why don’t we delve deep into the twisted guts of the map itself, and pull back the veil on this beautiful view you’d love to call home. Aren't provinces beautiful? Every map expansion begins here, the province map. For this update, a big focus for me was returning to my roots when it came to province design. More small, organic provinces, built up into many states that a great number of nations can occupy. The new playable region brought forth in 3.0 feels as dense and lively as the West Coast, without having nearly as many provinces dotted along its shoreline. There’s a vast variety of terrain in 3.0, from jungle, to marsh, to plains, urban, and deserts. 3.0 feels and plays like a small microcosm of the larger map, an area rich with lore from a game many people don’t even know about.Before we talk about that, though, let’s take a look at the states. Dare you count all these states? If you took the arduous time to count all of that before reading, let’s see if you were right! That’s 96 new states. Oh yes my friends, that’s right, your faithful friend here didn’t stutter now, did I? We’ve got 96 new states for you to control, conquer, and explore in 3.0: and they’re full of interesting characters.Why don’t we get on to that, actually? In 3.0, we’re representing the lore of the often hated and forgotten Fallout: Brotherhood of Steel, as well as it’s cancelled sequel; Fallout: Brotherhood of Steel 2. Many of you may have never heard about these games, let alone played the first, so it’s time for a little history lesson. After the defeat of Unity, the super mutant army of the Master fractured into many pieces. Two leaders arose from the ashes, and they led large hordes of mutants out of California to greener pastures for plunder and glory. The important one is Attis, who led his new troops to Texas, in an attempt to uncover the secrets of FEV. A brotherhood detachment had already left to face off against the first mutant general, and with Attis’ departure, another group inside the Western Brotherhood wanted to chase them down. The Council of Elders said no, fearing another disaster like that which had happened to the first group, but ultimately a splinter faction formed. It was led by none other than High Elder Rhombus, and he led a group of scribes and paladins to chase down the largest super mutant army in the West, forming what would later be known as the “Texas Expedition.”Settling into the heartland of Texas, this new offshoot developed themselves, recruiting from the local population. They ran them through a training course utilising hologram technology, turning them into initiates. One of these initiates became the protagonist of Fallout: Brotherhood of Steel, and went on a large journey, tracking Attis all the way to his target destination: the Secret Vault. The Secret Vault was the holy grail for Attis, a place where the secrets of FEV were laid bare, and the secret headquarters of Vault-Tec. Built under the nose of the US, it was the control centre of all Vault-Tec infrastructure, designed to facilitate what Vault-Tec promised thousands of Americans: a safe life underground. The Vault was equipped with state of the art facilities to conduct unethical experiments, and was staffed by unique robots unlike anything the player had ever seen before, or since. Attis would eventually turn himself into a true abomination, an amalgamation of flesh and FEV, taking after the Master’s image in a final face-off against the protagonist. Thus ended Fallout: Brotherhood of Steel 1. We must now go more than a hundred years into the future, a mere decade before OWB starts. The Brotherhood have consolidated their power, but outside threats are pressuring their organisation. Attis Army has split into two halves, led by two mutants respectively. Shale, a die-hard mutant supremacist who wants to reform the Army, and Keats; a super mutant who wishes to create a place in which super mutants and humans live and work together in harmony, free from oppression. But underneath the surface, a great plot is brewing. Reese, a former member of the Cyphers, a group who despise technology in all its forms, has acquired a broken GECK. This GECK has the ability to mutate anything it touches, twisting the world around it into a mockery of life itself. It is the Corrupted GECK, and Reese has big plans for it. He seeks to destroy the Texan Brotherhood, and plunge the region into chaos. The protagonist of the cancelled Fallout: Brotherhood of Steel 2 went across Texas, on the hunt for many things, but eventually Reese himself. They entered Lone Star, where they found evidence of his tampering, and scouts of the Legion. They travelled throughout Brotherhood territory, watching as the group was set upon by numerous raider gangs, all coordinated and persuaded by Reese. They visited Austin, where the tensions between the two super mutant factions was growing. Originally, Keats would always die. You could choose between Shale or Keats, but ultimately, he was always assassinated during a speech. But we decided that was boring. Scarlet (our protagonist of choice) saved Keat’s life, becoming bros for life in the process, and Shale was exiled from Austin alongside his goons. They then travelled, finally, to The Corpse. Within the ruins of a sunken Corpus Christi, Reese’s lair waited in the harbour, and there a final battle ensued. Everything up until now, barring Keat’s survival, is canon. Now, let’s jump into the juicy OWB fanon. Ultimately winning the fight, Scarlet took his GECK and hauled it across Texas, travelling a great distance to a remote location, far from large and established communities. She put the GECK down in what was to be its final resting place, and became its guardian and protector. Over the decade, its influence spread, creating a beautiful but deadly blood red canopy of mutant fauna, a place the natives of Texas refer to as Eden. Any and all who enter the twisted jungle without permission wind up dead, victim to the protagonist’s legendary assassination skills. So, there’s your juicy jet high of lore. Now, how about we get onto the region as a whole in OWB’s 2275? Many nations in Texas and Oklahoma, such as Carbon, Los, Shale's Army, Unity of Austin, Lonestar, the Texan Brotherhood, and others are all based in Fallout lore. Since we’re here, let’s go over them all in some more detail. Pecos: a collection of settler communities from Mexico, who primarily trade with the RRG and Las Granjas. Having struggled to maintain their independence over the last few decades, recent events have continued to destabilise their peaceful towns. Los: The Church of the Lost has recovered since the fall of the Secret Vault and the death of their old leader Blake. These survivors from Necropolis hope to live out the remainder of their days seeking nirvana within the hallowed streets of Los. Carthage: a civilised raider nation built over the ruins of Carthage, a town built atop a gigantic and largely untapped natural gas reserve. They use flame to do everything, from powering their cities to cooking their enemies alive. Carbon: The town of Carbon has been destroyed and rebuilt many times. Recently the town is on an upswing - yet there are some that worry that the raiders that once destroyed their small town may come back again. The Pursuant: a vicious hunting lodge of civilised raiders who hunt the greatest monsters the wasteland has to offer, from terrifying, legendary Deathclaws, Horrifying Mirelurk Queens, and the most exclusive game of all: man. Traders must constantly be aware, as they are always on the hunt. Unity of Austin: led by Keats, the ever charismatic super mutant politician and every man, the Unity of Austin is a staunch ally of the Brotherhood, seeking to create a Wasteland in which mutants and humans live side by side through mutual cooperation. Houston Rockets: the remnants of NASA and Houston’s entertainment industry made a deal. One side made money off of sports, and the other side used the profits to launch rockets into orbit. The Patrolmen: a group of “protectors” who patrol the I-10 religiously, fighting off raiders and outside threats, while exploiting the communities who exist under their thumb. Bayou Motors: a trader nation that specialises in, produces, and sells boats and shipping equipment to most of the Gulf. Gatormaws: a group of violent tribal communities who’ve made the Bayou their home, and make use of their extensive expertise to raid traders who sail along the Red River. Desperados: a ghoul cartel who split off the Sinaloa after a brutal coup, they’ve taken up shop in Shreveport, demanding “protection fees” from passing traders, lest they die to “local raiders.” Assassin City Rollergirls: a raider gang steeped in roller derby culture, they skate around the urban sprawl in atomic skates, cleaving heads and splitting Brotherhood power armour like tin cans. Tubeheads: a cult of raiders and engineers led by the charismatic Mr. Entertainment, the Wasteland’s only late-night variety show host. Cooking segments, raider gladiatorial combat, special guest interviews, all from the pleasure of your own home: courtesy of the Tubehead’s mandatory TV and satellite installation package. The Last Lodge: a nation of peaceful settlers, draped in masonic imagery, with an outward focus and an emphasis on community. Scrappers Compact: an alliance of territorial but loyal junkyard settlers, who make a living out of scavenging and selling valuable scrap to the outside world. Shale’s Army: a warband of first generation super mutants exclusively, led by Shale, one of Attis’s fiercest commanders. Their hatred for all non super mutants is readily apparent, and they make a living out of claiming the lives of their neighbours, ultimately aiming to rebuild Unity from the ground up. The Chained Choir: a nation of former inmates; ghouls who were subjected to testing by the US army, for research into the potential psionic implementations of FEV. The Last Patrol: a regiment of national guard who were directly exposed to a nuclear blast, and now patrol the region around their compound, fiercely protecting the rights and liberties of the communities under their charge. The Texan Arms Association: a coalition of arms barons and factories in the northern Rio Grande who never fully assimilated. Motivated by dreams of liberty and greed, they sell weapons to anyone, and have continued to destabilise the RRG’s politics since its inception. 3.0 will see the TAA exist on game start, and their association’s bid for independence may be welcomed by some of its neighbours who see it little more than prey. Painted Rock: a group of noble tribal warriors, unwavering combatants who test their young among jagged rocks, and prove their worth against the Wasteland’s toughest foes. Cypher Warband: a clan of luddites who hold a deep hatred for the old world, and in particular, the Brotherhood of Steel’s core doctrines. They’ve been fierce opponents for decades, but during the events of the cancelled Brotherhood of Steel 2, they disowned their most extreme member—Reese—who left in an attempt to destroy their archenemy once and for all. Lubbock: a settler community of ghouls and humans, attempting to work together despite their differences. Supported by the Lubbock Expedition, a military effort by Lone Star to secure the highways across Lubbock’s territory, securing their border and reaping the economic benefits of the partnership. The Ironmongers: a group of mutants who’ve taken over former TAA factories, regularly plundering their gunsmith neighbours. Unlike many other mutants, they construct massive vehicles of brutal machinery, backed up by giant guns and the strength of iron. They’re feared by many, and their iconic “Battlewagons” bring terror and destruction in their wake. Eden: lead by Scarlet, a protagonist from the protagonist of the cancelled game "Fallout: Brotherhood of Steel 2", who dragged Reese’s GECK from The Corpse to a remote location, to contain the spread of its taint from the outside world, and all who would covet its ruinous strength. Lone Star: the largest trade hub in Texas, all traders pass along its roads and through the gates of its capital city. Its emphasis on sustainable partnerships, justice, and profit have made it a veritable Wasteland boomtown. Texan Brotherhood: a brotherhood outfit who’s roots stemmed from a desire to crush Attis once and for all, in 2275 the Brotherhood look entirely different to their counterparts out west. Civilised, peaceful, just: they seek moral victories over material, a direction some among their ranks find fault with. The First People: the combined nations of the Choctaw, Cherokee, and Chickasaw-Muscogee Coalition have banded together in an alliance, protecting one-another from outside threats and developing their communities in a Wasteland sorely lacking hope. Many of them emerged from vaults, and they rebuilt the casinos, infrastructure, and social venues that made their little corner of Oklahoma the darling it was. In 2275, beyond New Vegas, the Big Spend is the premiere destination for tourists, traders, and soldiers looking to experience the best service in the Wasteland. Live music, tasty food, refreshing drinks, and refurbished hotels continue to entice visitors year after year. In the words of everyone’s favourite doctor, “Well, that’s all she wrote.” Our dev diary has wrapped up, and boy, what a diary it was! What did you think? Are you excited for what you’ve seen of 3.0? Got any thoughts, comments, or suggestions to share? Let us know in the comments below, or on our Discord! Mapping is a labour of love, and I love doing it. Take care during this difficult time for all of us, and stay safe and healthy!
How closely do you pay attention to CrimeMapping.com when deciding where in Vegas to move?
Thinking of moving from the area around Red Rock casino to the area around Enterprise (closer to Rhodes Ranch). CrimeMapping.com shows two burglaries and a stolen vehicle over the past 180 days, but nothing like what I see in North Las Vegas, East Las Vegas, and around the Strip. How much weight did you give CrimeMapping.com when deciding where to move?
505 books to read in quarantine for people who are bored af
(Sorry for spelling mistakes) The Hunger Games by Suzanne Collins The Hitchhiker’s Guide to the Galaxy by Douglas Adams Night by Elie Wiesel Crime and Punishment by Fyodor Dostoevsky The Living Mountain by Nan Shepherd 1984 by George Orwell Flowers for Algernon by Daniel Keyes The Count of Monte Cristo by Alexandre Dumas The Green Mile by Stephen King The Odyssey by Homer Holes by Louis Sachar Lord of the Flies by William Golding The Woman in White by Wilkie Collins The Bell Jar by Sylvia Plath The Bean Trees by Barbara Kingsolver Man’s Search for Meaning by Victor E. Frankel Little Women by Louisa May Alcott The Outsiders by S.E. Hinton Number the Stars by Lois Lowry The Stand by Stephen King The Handmaid’s Tale by Margaret Atwood American Gods by Neil Gaiman Kushiel’s Dart by Jacqueline Carey Alice in Wonderland by Lewis Carroll To Kill a Mockingbird by Harper Lee The Divine Comedy by Dante Meditations by Marcus Aurelius Red Storm Rising by Tom Clancy Animal Farm by George Orwell Anna Karenina by Leo Tolstoy The Gift of Fear by Gavin de Becker Fahrenheit 451 by Ray Bradbury The Road by Cormac McCarthy No Country for Old Men by Cormac McCarthy The Autobiography of Malcolm X by Alex Haley The Hound of the Baskervilles by Sir Arthur Conan Doyle The Great Gatsby by F. Scott Fitzgerald Pet Sematary by Stephen King Frankenstein by Mary Shelley Where the Sidewalk Ends by Shel Silverstein The Long Walk by Richard Bachman Democracy in America by Alexis de Tocqueville The Jungle by Upton Sinclair A Brief History of Time by Stephen Hawking The Alchemist by Paulo Coelho The Heart is a Lonely Hunter by Carson McCullers How to Win Friends and Influence People by Dale Carnegie The Stranger by Albert Camus What If? By Randall Monroe The Grapes of Wrath by John Steinbeck 100 Years of Solitude by Garcia Marquez Slaughterhouse-Five by Kurt Vonnegut Behold the Man by Michael Moorcock 11/22/63 by Stephen King Brave New World by Aldous Huxley The Giver by Lois Lowry Harry Potter and the Sorcerer’s Stone by J.K. Rowling The Hobbit by J.R.R. Tolkien Factfulness by Hans Rosling Johnny Got His Gun by Dalton Trumbo Fugitive Pieces by Anne Michaels A Prayer for Owen Meany by John Irving The Life of Pi by Yann Martel The Lord of the Rings by J.R.R. Tolkien East of Eden by John Steinbeck Between the World and Me by Ta-Nahisi Coates A Child Called It by Dave Pelzer Hamlet by William Shakespeare The Catcher in the Rye by J.D. Salinger The Giving Tree by Shel Silverstein The Bible The Choice by Edith Eder Notes from the Underground by Fyodor Dostoevsky Phantastes by George MacDonald Macbeth by William Shakespeare A Christmas Carol by Charles Dickens On Liberty by John Mill Wealth of Nations by Adam Smith The Canterbury Tales by Geoffrey Chaucer Don Quixote by Miguel de Cervantes Diary of a Young Girl by Anne Frank The Once and Future King by T.H. White Dracula by Bram Stoker The Journals of Lewis and Clark The Federalist Papers by Alexander Hamilton, James Madison, and John Jay The Art of War by Sun Tzu The 48 Laws of Power by Robert Greene The 33 Strategies of War by Robert Greene Stuart Little by E.B. White Little House in the Big Woods by Laura Ingalls Wilder Anne of Green Gables by Lucy Maud Montgomery A Time to Kill by John Grisham The Pearl by John Steinbeck Confessions by Kanae Minato Rain on Me by Jack Pierce and Lotus Token Took by Mary Downing Hahn The Unwanted by Kien Nguyen The Long Exile by Melanie McGrath John Dies at the End by David Wong Tuesdays with Morrie by Mitch Albom The Kite Runner by Khaled Hosseini The Joy Luck Club by Amy Tan The Lovely Bones by Alice Sebold Dune by Frank Herbert Catch-22 by Joseph Heller Fear and Loathing in Las Vegas by Hunter S. Thompson Emma by Jane Austen Moby Dick by Herman Melville Cat’s Cradle by Kurt Vonnegut Rebecca by Daphne du Maurier The Red Badge of Courage by Stephen Crane Vertigo by W.G. Sebald Oryx and Crake by Margaret Atwood Revolutionary Road by Richard Yates The Sun Also Rises by Ernest Hemingway Zen and the Art of Motorcycle Maintenance by Robert M. Pirsig Jerusalem by Alan Moore It by Stephen King The Dinner by Herman Koch The Metamorphosis by Frank Kafka Cloud Atlas by David Mitchell The Picture of Dorian Gray by Oscar Wilde A Portrait of the Artist as a Young Man by James Joyce The Invisible Man by H.G. Wells Infinite Jest by David Foster Wallace Lolita by Vladimir Nabokov Good Omens by Terry Pratchett and Neil Gaiman The Magic Kingdom by Stanley Elkin The Adventures of Tom Sawyer by Mark Twain Romeo and Juliet by William Shakespeare Wuthering Heights by Emily Brontë And Then There Were None by Agatha Christie You by Caroline Kepnes The Test by Sylvain Neuvel Robinson Crusoe by Daniel Dafoe Great Expectations by Charles Dickens The Old Man and the Sea by Ernest Hemingway The Haunting of Hill House by Shirley Jackson Ulysses by James Joyce The Call of the Wild by Jack London Julius Caesar by William Shakespeare Treasure Island by Robert Louis Stevenson The Goldfinch by Donna Tartt The Adventures of Huckleberry Finn by Mark Twain Around the World in 80 Days by Jules Verne Carrie by Stephen King Peter Pan by J.M. Barrie Do Androids Dream of Electric Sheep? By Phillip K. Dick Jane Eyre by Charlotte Brontë Naked Lunch by William S. Burroughs The Martian by Andy Weir The Color Purple by Alice Walker The Man in the High Castle by Phillip K. Dick Something Wicked This Way Comes by Ray Bradbury To the Lighthouse by Virginia Woolf Doctor Zhivago by Boris Pasternak The Three Musketeers by Alexandre Dumas Watership Down by Richard Adams Murder on the Orient Express by Agatha Christie Madame Bovary by Gustave Flaubert The Phantom of the Opera by Gaston Lacroux King Lear by William Shakespeare The Scarlet Letter by Nathaniel Hawthorne Oliver Twist by Charles Dickens The Communist Manifesto by Karl Marx and Friedrich Engels The Idiot by Fyodor Dostoevsky As I Lay Dying by William Faulkner War of the Worlds by H.G. Wells American Psycho by Bret Easton Ellis The Mysterious Island by Jules Verne The Brothers Karamazov by Fyodor Dostoevsky Pride and Prejudice by Jane Austen A Tale of Two Cities by Charles Dickens Les Miserables by Víctor Hugo The Exorcist by William Peter Blatty Misery by Stephen King The Stepford Wives by Ira Gaines Murphy by Samuel Beckett The Girls by Lori Lansens Little Fires Everywhere by Celeste Ng The 7 ½ Deaths of Evelyn Hardcastle by Stuart Turton The Time Traveler’s Wife by Audrey Niffenegger One Flew Over The Cuckoo’s Nest by Ken Kesey Big Little Lies by Liane Moriarty Wicked by Gregory Maguire 127 Hours: Between a Rock and a Hard Place by Aron Ralston Breakfast of Champions by Kurt Vonnegut The Phantom Tollbooth by Norton Juster Room by Emma Donoghue Pale Blue Dot by Carl Sagan The Tempest by William Shakespeare A Clockwork Orange by Anthony Burgess Battle Royale by Koushun Takami The Woman in the Window by A.J. Finn We Have Always Lived in the Castle by Shirley Jackson The Book Thief by Markus Zusak Ender’s Game by Orson Scott Card Sense and Sensibility by Jane Austen Howl’s Moving Castle by Dianna Wynne Jones The Tattooist of Auschwitz by Heather Morris Fight Club by Chuck Palahniuk Ready Player One by Ernest Cline The Sun is Also a Star by Nicola Yoon Galápagos by Kurt Vonnegut The Shining by Stephen King Uncle Tom’s Cabin by Harriet Beecher Stowe The Iliad by Homer Mrs. Dalloway by Virginia Woolf For Whom the Bell Tolls by Ernest Hemingway World War Z by Max Brooks Becoming by Michelle Obama The Martian Chronicles by Ray Bradbury The Autobiography of Benjamin Franklin A Walk in the Woods by Bill Bryson The Invention of Hugo Cabret by Brian Selznick Jurassic Park by Michael Crichton The Perks of Being a Wallflower by Stephen Chbosky Island of the Blue Dolphins by Scott O’Dell All Quiet on the Western Front by Erich Maria Remarque Esperanza Rising by Pam Muñoz Ryan Madame Curie by Eve Curie The Last Lecture by Randy Pausch The Foundation by Isaac Kasimov A Man Called Ove by Fredrick Backman Where the Red Fern Grows by Wilson Rawls The Bridge to Terabithia by Katherine Paterson Tarzan of the Apes by Edgar Rice Burroughs Matilda by Roald Dahl The Glass Castle by Jeannette Wells Percy Jackson and the Lightning Thief by Rick Riordan Gone Girl by Gillian Flynn The Curious Incident of the Dog in the Night-time by Mark Haddon Looking for Alaska by John Green Paper Towns by John Green Gangster Redemption by Larry Lawton Catch Me if You Can by Frank Abagnale Coraline by Neil Gaiman Beloved by Toni Morrison Cinder by Marissa Meyer The Water Dancer by Ta-Nehisi Coates The Sun Does Shine by Anthony Ray Hinton An American Marriage by Tayari Jones The Underground Railroad by Carson Whitehead The Invention of Wings by Sue Monk Kidd Wild by Cheryl Strayed Love in the Time of Cholera by Gabriel García Márquez Light in August by William Faulkner The Good Earth by Pearl S. Buck Cry, the Beloved Country by Alan Paton Sula by Toni Morrison Fall On Your Knees by Ann-Marie MacDonald House of Sand and Fog by Andre Dubus III Drowning Ruth by Christina Schwarz A Map of the World by Jane Hamilton The Time Machine by H.G. Wells Midwives by Chris Bohjalian A Lesson Before Dying by Ernest J. Gaines The Rapture of Canaan by Sheri Reynolds Charlotte’s Web by E.B. White Outlander by Diana Gabaldon Crazy Rich Asians by Kevin Kwan Anna and the French Kiss by Stephanie Perkins The Fault in Our Stars by John Green Cane by Jean Troomer Divergent by Veronica Roth The Maze Runner by James Dashner Never Let Me Go by Kazuo Ishiguro A Song of Ice and Fire by George R.R. Martin Stargirl by Jerry Spinelli The Hate U Give by Angie Thomas Simon vs. the Homo Sapiens Agenda by Becky Albertalli Diary of a Wimpy Kid by Jeff Kinney The Lion, the Witch, And the Wardrobe by C.S. Lewis Gone with the Wind by Margaret Mitchell The Hunchback of Notre Dame by Víctor Hugo Because of Winn-Dixie by Kate DiCamillo The Subtle Art of Not Giving a Fuck by Mark Manson The Five Love Languages by Gary Chapman You Are a Badass by Jen Sincero Watchmen by Alan Moore Maus by Art Speigelman The Little Prince by Antoine de Saint-Exupéry Interview With the Vampire by Anne Rice The Poisonwood Bible by Barbara Kingsolver The Strange Case of Dr. Jekyll and Mr. Hyde by Robert Louis Stevenson The Godfather by Mario Puzo Breakfast at Tiffany’s by Truman Capote The Arabian Nights The Trial by Frank Kafka On the Road by Jack Kerouac Pippi Longstocking by Astrid Lindgren Tess of the D'Urbervilles by Thomas Hardy I Know Why the Caged Bird Sings by Maya Angelou Journey to the Centre of the Earth by Jules Verne Aesop’s Fables Middlemarch by George Eliot I, Robot by Isaac Asimov Schindler’s List by Thomas Keneally The Fall of the House of Usher by Edgar Allan Poe The Children of Men by P.D. James Vanity Fair by William Makepeace Thackeray 2001: A Space Odyssey by Arthur C. Clarke Trainspotting by Irvine Walsh 1Q84 by Haruki Murakami The Island of Dr. Moreau by H.G. Wells The Turn of the Screw by Henry James Blood Meridian by Cormac McCarthy At the Mountains of Madness by H.P. Lovecraft Dr. No by Ian Fleming The 39 Steps by John Buchan Gravity’s Rainbow by Thomas Pynchon The Satanic Verses by Salman Rushdie Nicholas Nickleby by Charles Dickens The Maltese Falcon by Dashiell Hammett Black Dahlia by James Ellroy Fifty Shades of Gray by E.L. James Casino Royale by Ian Fleming Go Tell It on the Mountain by James Baldwin The Crying of Lot 49 by Thomas Pynchon The Tale of Genji by Murasaki Shikibu Death in Venice by Thomas Mann One of Us is Lying by Karen McManus Kidnapped by Robert Louis Stevenson A Wrinkle in Time by Madeleine L’Engle Night and Day by Virginia Woolf The Third Man by Graham Greene Requiem for a Dream by Hubert Selby Jr. God Bless You, Mr. Rosewater by Kurt Vonnegut Who Moved My Cheese? By Spencer Johnson Utopia by Thomas Moore The Tin Drum by Gunter Grass The Eye of the World by Robert Jordan Trust Me by Lesley Pearce Gone by Michael Grant The House of Leaves by Mark Z. Danielewski The God of Small Things by Arundhati Roy God is Dead by Ron Currie Jr. Hatchet by Gary Paulsen Mein Kampf by Adolf Hitler We by Yevgeny Zamyatin 13 Reasons Why by Brian Yorkey The Five People You Meet in Heaven by Mitch Albom Heart of Darkness by Joseph Conrad The Night Circus by Erin Morgenstern The Name of This Book is Secret by Pseudonymous Bosch The Bad Beginning by Lemony Snicket A Little History of the World by Ernst Gombrich The First Fifteen Lives of Harry August by Claire North The Princess Bride by William Goldman At the Earth’s Core by Edgar Rice Burroughs The Seventh Day by Yu Hua Firefly Lane by Kristin Hannah The Murder of Roger Ackroyd by Agatha Christie Siddhartha by Hermann Hesse The Things They Carried by Tim O’Brien Invisible Man by Ralph Ellison The 100 Year Old Man Who Climbed Out a Window and Disappeared by Jonas Jonasson Prisoner B-3087 by Alan Gratz Two Boys Kissing by David Levithan Twilight by Stephenie Meyer The Wind in the Willows by Kenneth Grahame The Killer Inside Me by Jim Thompson Salt, Sugar, and Fat: How the Food Giants Hooked Us by Michael Moss The Man Who Owned Vermont by Bret Lott Lamb by Christopher Moore Extremely Loud And Incredibly Close by Jonathon Safran Foer Doctor Doolittle by Hugh Lofting The Wonderful Wizard of Oz by L. Frank Baum What Katy Did by Susan Coolidge Black Beauty by Anna Sewell Heidi by Johanna Spyri The Secret Garden by Frances Hodgson Burnett The Boxcar Children by Gertrude Chandler Warner Gulliver’s Travels by Johnathon Swift The Legend of Sleepy Hollow by Washington Irving Beowulf by J. Lesslie Hall A Study in Scarlet by Sir Arthur Conan Doyle Common Sense by Thomas Paine Up From Slavery by Booker T. Washington Anthem by Ayn Rand Northanger Abbey by Jane Austen Pretty Little Liars by Sara Shepherd Twelve Years a Slave by Solomon Northup The Story of My Life by Helen Keller The Mysterious Affair at Styles by Agatha Christie This Side of Paradise by F. Scott Fitzgerald Dubliners by James Joyce White Fang by Jack London Roots by Alex Haley Ivanhoe by Walter Scott A Midsummer Night’s Dream by William Shakespeare Othello by William Shakespeare From the Earth to the Moon by Jules Verne The Wendigo by Algernon Blackwood Their Eyes Were Watching God by Zora Neale Hurston Death of a Salesman by Arthur Miller The Crucible by Arthur Miller A Raisin in the Sun by Lorraine Hansberry The Glass Menagerie by Tennessee Williams The Importance of Being Earnest by Oscar Wilde Waiting for Godot by Samuel Beckett Magna Carta by John, King of England and Stephen Langton The U.S. Declaration of Independence by Thomas Jefferson, Benjamin Franklin, John Adams, Roger Sherman, and Robert R. Livingston The U.S. Constitution by James Madison The Articles of Confederation by John Dickinson The Emancipation Proclamation by Abraham Lincoln The Koran The Torah His Dark Materials by Phillip Pullman Birdsong by Sebastian Faulks Bleak House by Charles Dickens Brideshead Revisited by Evelyn Waugh David Copperfield by Charles Dickens Persuasion by Jane Austen Winnie the Pooh by A.A. Milne Memoirs of a Geisha by Arthur Golden The Da Vinci Code by Dan Brown Atonement by Ian McEwan A Suitable Boy by Vikram Seth The Secret History by Donna Tartt Jude the Obscure by Thomas Hardy Bridget Jones’ Diary by Helen Fielding Swallows and Amazons by Arthur Ransome A Confederacy of Dunces by John Kennedy Toole A Town Like Alice by Nevil Shute Charlie and the Chocolate Factory by Roald Dahl James and the Giant Peach by Roald Dahl The Girl with the Dragon Tattoo by Steig Larsson The Help by Kathryn Stockett The Girl on the Train by Paula Hawkins Eragon by Christopher Paolini The Notebook by Nicholas Sparks My Sister’s Keeper by Jodi Picoult Miss Peregrine’s Home for Peculiar Children by Ransom Riggs The Host by Stephanie Meyer Eleanor & Park by Rainbow Rowell The Devil Wears Prada by Lauren Weinberger If I Stay by Gayle Forman Freakonomics by Steven Levitt and Stephen Dubner Wonder by R.J. Palacio The Pillars of the Earth by Ken Follett The Sisterhood of the Traveling Pants by Ann Brashares Sharp Objects by Gillian Flynn Green Eggs and Ham by Dr. Seuss How the Grinch Stole Christmas! By Dr. Seuss The Cat in the Hat by Dr. Seuss Uglies by Scott Westerfield Educated by Tara Westover Dear John by Nicholas Sparks The Shack by William P. Young The Gunslinger by Stephen King Artemis Fowl by Eoin Colfer The Boy in the Striped Pajamas by John Boyne Where’d You Go, Bernadette? By Maria Semple Marley & Me by John Grogan An Abundance of Katherines by John Green To All the Boys I’ve Ever Loved Before by Jenny Han Ella Enchanted by Gail Carson Levine A Tree Grows in Brooklyn by Betty Smith The Very Hungry Caterpillar by Eric Carle I Am Malala by Malala Yousafazi The 5th Wave by Rick Yancey Atlas Shrugged by Ayn Rand The BFG by Roald Dahl Rosemary’s Baby by Ira Gaines Everything, Everything by Nicola Yoon Oh, the Places You’ll Go! By Dr. Seuss I am Number Four by Pittacus Lore The Witches by Roald Dahl Still Alice by Lisa Genova Goodnight Moon by Margaret Wise Brown 1st to Die by James Patterson Before I Fall by Lauren Oliver Heaven is for Real by Todd Burpo The Lorax by Dr. Seuss Turtles All the Way Down by John Green A Streetcar Named Desire by Tennessee Williams V For Vendetta by Alan Moore and David Lloyd The Life-Changing Magic of Tidying Up by Marie Kondo Under the Dome by Stephen King If You Give a Mouse a Cookie by Laura Numeroff Killing Floor by Lee Child The Princess Diaries by Meg Cabot The Brief, Wondrous Life of Oscar Wao by Junot Díaz A Gentleman in Moscow by Amor Towles The Virgin Suicides by Jeffrey Eugenides The Master and Margarita by Mikhail Bulgakov The Absolutely True DIary of a Part-Time Indian by Sherman Alexie Tuck Everlasting by Natalie Babbitt Cujo by Stephen King Midnight in the Garden of Good and Evil by John Berendt Much Ado About Nothing by William Shakespeare The Polar Express by Chris Van Allsburg The World According to Garp by John Irving Batman: Year One by Frank Miller and David Mazzucchelli Left Behind by Tim LaHaye and Jerry B. Jenkins The Tale of Peter Rabbit by Beatrix Potter Christine by Stephen King Madeline by Ludwig Bemelmans 20,000 Leagues Under the Sea by Jules Verne Are You There God? It’s Me, Margaret by Judy Blume From the Mixed Up Files of Ms. Basil E. Frankweiler by E.L. Konigsburg Patriot Games by Tom Clancy Death Note by Takeshi Obata and Tsugumi Ohba Orange is the New Black by Piper Kerman
505 Books to Read in Quarantine If You’re Bored and Kinda Like Books (in No Particular Order)
(Sorry for spelling mistakes) The Hunger Games by Suzanne Collins The Hitchhiker’s Guide to the Galaxy by Douglas Adams Night by Elie Wiesel Crime and Punishment by Fyodor Dostoevsky The Living Mountain by Nan Shepherd 1984 by George Orwell Flowers for Algernon by Daniel Keyes The Count of Monte Cristo by Alexandre Dumas The Green Mile by Stephen King The Odyssey by Homer Holes by Louis Sachar Lord of the Flies by William Golding The Woman in White by Wilkie Collins The Bell Jar by Sylvia Plath The Bean Trees by Barbara Kingsolver Man’s Search for Meaning by Victor E. Frankel Little Women by Louisa May Alcott The Outsiders by S.E. Hinton Number the Stars by Lois Lowry The Stand by Stephen King The Handmaid’s Tale by Margaret Atwood American Gods by Neil Gaiman Kushiel’s Dart by Jacqueline Carey Alice in Wonderland by Lewis Carroll To Kill a Mockingbird by Harper Lee The Divine Comedy by Dante Meditations by Marcus Aurelius Red Storm Rising by Tom Clancy Animal Farm by George Orwell Anna Karenina by Leo Tolstoy The Gift of Fear by Gavin de Becker Fahrenheit 451 by Ray Bradbury The Road by Cormac McCarthy No Country for Old Men by Cormac McCarthy The Autobiography of Malcolm X by Alex Haley The Hound of the Baskervilles by Sir Arthur Conan Doyle The Great Gatsby by F. Scott Fitzgerald Pet Sematary by Stephen King Frankenstein by Mary Shelley Where the Sidewalk Ends by Shel Silverstein The Long Walk by Richard Bachman Democracy in America by Alexis de Tocqueville The Jungle by Upton Sinclair A Brief History of Time by Stephen Hawking The Alchemist by Paulo Coelho The Heart is a Lonely Hunter by Carson McCullers How to Win Friends and Influence People by Dale Carnegie The Stranger by Albert Camus What If? By Randall Monroe The Grapes of Wrath by John Steinbeck 100 Years of Solitude by Garcia Marquez Slaughterhouse-Five by Kurt Vonnegut Behold the Man by Michael Moorcock 11/22/63 by Stephen King Brave New World by Aldous Huxley The Giver by Lois Lowry Harry Potter and the Sorcerer’s Stone by J.K. Rowling The Hobbit by J.R.R. Tolkien Factfulness by Hans Rosling Johnny Got His Gun by Dalton Trumbo Fugitive Pieces by Anne Michaels A Prayer for Owen Meany by John Irving The Life of Pi by Yann Martel The Lord of the Rings by J.R.R. Tolkien East of Eden by John Steinbeck Between the World and Me by Ta-Nahisi Coates A Child Called It by Dave Pelzer Hamlet by William Shakespeare The Catcher in the Rye by J.D. Salinger The Giving Tree by Shel Silverstein The Bible The Choice by Edith Eder Notes from the Underground by Fyodor Dostoevsky Phantastes by George MacDonald Macbeth by William Shakespeare A Christmas Carol by Charles Dickens On Liberty by John Mill Wealth of Nations by Adam Smith The Canterbury Tales by Geoffrey Chaucer Don Quixote by Miguel de Cervantes Diary of a Young Girl by Anne Frank The Once and Future King by T.H. White Dracula by Bram Stoker The Journals of Lewis and Clark The Federalist Papers by Alexander Hamilton, James Madison, and John Jay The Art of War by Sun Tzu The 48 Laws of Power by Robert Greene The 33 Strategies of War by Robert Greene Stuart Little by E.B. White Little House in the Big Woods by Laura Ingalls Wilder Anne of Green Gables by Lucy Maud Montgomery A Time to Kill by John Grisham The Pearl by John Steinbeck Confessions by Kanae Minato Rain on Me by Jack Pierce and Lotus Token Took by Mary Downing Hahn The Unwanted by Kien Nguyen The Long Exile by Melanie McGrath John Dies at the End by David Wong Tuesdays with Morrie by Mitch Albom The Kite Runner by Khaled Hosseini The Joy Luck Club by Amy Tan The Lovely Bones by Alice Sebold Dune by Frank Herbert Catch-22 by Joseph Heller Fear and Loathing in Las Vegas by Hunter S. Thompson Emma by Jane Austen Moby Dick by Herman Melville Cat’s Cradle by Kurt Vonnegut Rebecca by Daphne du Maurier The Red Badge of Courage by Stephen Crane Vertigo by W.G. Sebald Oryx and Crake by Margaret Atwood Revolutionary Road by Richard Yates The Sun Also Rises by Ernest Hemingway Zen and the Art of Motorcycle Maintenance by Robert M. Pirsig Jerusalem by Alan Moore It by Stephen King The Dinner by Herman Koch The Metamorphosis by Frank Kafka Cloud Atlas by David Mitchell The Picture of Dorian Gray by Oscar Wilde A Portrait of the Artist as a Young Man by James Joyce The Invisible Man by H.G. Wells Infinite Jest by David Foster Wallace Lolita by Vladimir Nabokov Good Omens by Terry Pratchett and Neil Gaiman The Magic Kingdom by Stanley Elkin The Adventures of Tom Sawyer by Mark Twain Romeo and Juliet by William Shakespeare Wuthering Heights by Emily Brontë And Then There Were None by Agatha Christie You by Caroline Kepnes The Test by Sylvain Neuvel Robinson Crusoe by Daniel Dafoe Great Expectations by Charles Dickens The Old Man and the Sea by Ernest Hemingway The Haunting of Hill House by Shirley Jackson Ulysses by James Joyce The Call of the Wild by Jack London Julius Caesar by William Shakespeare Treasure Island by Robert Louis Stevenson The Goldfinch by Donna Tartt The Adventures of Huckleberry Finn by Mark Twain Around the World in 80 Days by Jules Verne Carrie by Stephen King Peter Pan by J.M. Barrie Do Androids Dream of Electric Sheep? By Phillip K. Dick Jane Eyre by Charlotte Brontë Naked Lunch by William S. Burroughs The Martian by Andy Weir The Color Purple by Alice Walker The Man in the High Castle by Phillip K. Dick Something Wicked This Way Comes by Ray Bradbury To the Lighthouse by Virginia Woolf Doctor Zhivago by Boris Pasternak The Three Musketeers by Alexandre Dumas Watership Down by Richard Adams Murder on the Orient Express by Agatha Christie Madame Bovary by Gustave Flaubert The Phantom of the Opera by Gaston Lacroux King Lear by William Shakespeare The Scarlet Letter by Nathaniel Hawthorne Oliver Twist by Charles Dickens The Communist Manifesto by Karl Marx and Friedrich Engels The Idiot by Fyodor Dostoevsky As I Lay Dying by William Faulkner War of the Worlds by H.G. Wells American Psycho by Bret Easton Ellis The Mysterious Island by Jules Verne The Brothers Karamazov by Fyodor Dostoevsky Pride and Prejudice by Jane Austen A Tale of Two Cities by Charles Dickens Les Miserables by Víctor Hugo The Exorcist by William Peter Blatty Misery by Stephen King The Stepford Wives by Ira Gaines Murphy by Samuel Beckett The Girls by Lori Lansens Little Fires Everywhere by Celeste Ng The 7 ½ Deaths of Evelyn Hardcastle by Stuart Turton The Time Traveler’s Wife by Audrey Niffenegger One Flew Over The Cuckoo’s Nest by Ken Kesey Big Little Lies by Liane Moriarty Wicked by Gregory Maguire 127 Hours: Between a Rock and a Hard Place by Aron Ralston Breakfast of Champions by Kurt Vonnegut The Phantom Tollbooth by Norton Juster Room by Emma Donoghue Pale Blue Dot by Carl Sagan The Tempest by William Shakespeare A Clockwork Orange by Anthony Burgess Battle Royale by Koushun Takami The Woman in the Window by A.J. Finn We Have Always Lived in the Castle by Shirley Jackson The Book Thief by Markus Zusak Ender’s Game by Orson Scott Card Sense and Sensibility by Jane Austen Howl’s Moving Castle by Dianna Wynne Jones The Tattooist of Auschwitz by Heather Morris Fight Club by Chuck Palahniuk Ready Player One by Ernest Cline The Sun is Also a Star by Nicola Yoon Galápagos by Kurt Vonnegut The Shining by Stephen King Uncle Tom’s Cabin by Harriet Beecher Stowe The Iliad by Homer Mrs. Dalloway by Virginia Woolf For Whom the Bell Tolls by Ernest Hemingway World War Z by Max Brooks Becoming by Michelle Obama The Martian Chronicles by Ray Bradbury The Autobiography of Benjamin Franklin A Walk in the Woods by Bill Bryson The Invention of Hugo Cabret by Brian Selznick Jurassic Park by Michael Crichton The Perks of Being a Wallflower by Stephen Chbosky Island of the Blue Dolphins by Scott O’Dell All Quiet on the Western Front by Erich Maria Remarque Esperanza Rising by Pam Muñoz Ryan Madame Curie by Eve Curie The Last Lecture by Randy Pausch The Foundation by Isaac Asimov A Man Called Ove by Fredrick Backman Where the Red Fern Grows by Wilson Rawls The Bridge to Terabithia by Katherine Paterson Tarzan of the Apes by Edgar Rice Burroughs Matilda by Roald Dahl The Glass Castle by Jeannette Wells Percy Jackson and the Lightning Thief by Rick Riordan Gone Girl by Gillian Flynn The Curious Incident of the Dog in the Night-time by Mark Haddon Looking for Alaska by John Green Paper Towns by John Green Gangster Redemption by Larry Lawton Catch Me if You Can by Frank Abagnale Coraline by Neil Gaiman Beloved by Toni Morrison Cinder by Marissa Meyer The Water Dancer by Ta-Nehisi Coates The Sun Does Shine by Anthony Ray Hinton An American Marriage by Tayari Jones The Underground Railroad by Carson Whitehead The Invention of Wings by Sue Monk Kidd Wild by Cheryl Strayed Love in the Time of Cholera by Gabriel García Márquez Light in August by William Faulkner The Good Earth by Pearl S. Buck Cry, the Beloved Country by Alan Paton Sula by Toni Morrison Fall On Your Knees by Ann-Marie MacDonald House of Sand and Fog by Andre Dubus III Drowning Ruth by Christina Schwarz A Map of the World by Jane Hamilton The Time Machine by H.G. Wells Midwives by Chris Bohjalian A Lesson Before Dying by Ernest J. Gaines The Rapture of Canaan by Sheri Reynolds Charlotte’s Web by E.B. White Outlander by Diana Gabaldon Crazy Rich Asians by Kevin Kwan Anna and the French Kiss by Stephanie Perkins The Fault in Our Stars by John Green Cane by Jean Troomer Divergent by Veronica Roth The Maze Runner by James Dashner Never Let Me Go by Kazuo Ishiguro A Song of Ice and Fire by George R.R. Martin Stargirl by Jerry Spinelli The Hate U Give by Angie Thomas Simon vs. the Homo Sapiens Agenda by Becky Albertalli Diary of a Wimpy Kid by Jeff Kinney The Lion, the Witch, And the Wardrobe by C.S. Lewis Gone with the Wind by Margaret Mitchell The Hunchback of Notre Dame by Víctor Hugo Because of Winn-Dixie by Kate DiCamillo The Subtle Art of Not Giving a Fuck by Mark Manson The Five Love Languages by Gary Chapman You Are a Badass by Jen Sincero Watchmen by Alan Moore Maus by Art Speigelman The Little Prince by Antoine de Saint-Exupéry Interview With the Vampire by Anne Rice The Poisonwood Bible by Barbara Kingsolver The Strange Case of Dr. Jekyll and Mr. Hyde by Robert Louis Stevenson The Godfather by Mario Puzo Breakfast at Tiffany’s by Truman Capote The Arabian Nights The Trial by Frank Kafka On the Road by Jack Kerouac Pippi Longstocking by Astrid Lindgren Tess of the D'Urbervilles by Thomas Hardy I Know Why the Caged Bird Sings by Maya Angelou Journey to the Centre of the Earth by Jules Verne Aesop’s Fables Middlemarch by George Eliot I, Robot by Isaac Asimov Schindler’s List by Thomas Keneally The Fall of the House of Usher by Edgar Allan Poe The Children of Men by P.D. James Vanity Fair by William Makepeace Thackeray 2001: A Space Odyssey by Arthur C. Clarke Trainspotting by Irvine Walsh 1Q84 by Haruki Murakami The Island of Dr. Moreau by H.G. Wells The Turn of the Screw by Henry James Blood Meridian by Cormac McCarthy At the Mountains of Madness by H.P. Lovecraft Dr. No by Ian Fleming The 39 Steps by John Buchan Gravity’s Rainbow by Thomas Pynchon The Satanic Verses by Salman Rushdie Nicholas Nickleby by Charles Dickens The Maltese Falcon by Dashiell Hammett Black Dahlia by James Ellroy Fifty Shades of Gray by E.L. James Casino Royale by Ian Fleming Go Tell It on the Mountain by James Baldwin The Crying of Lot 49 by Thomas Pynchon The Tale of Genji by Murasaki Shikibu Death in Venice by Thomas Mann One of Us is Lying by Karen McManus Kidnapped by Robert Louis Stevenson A Wrinkle in Time by Madeleine L’Engle Night and Day by Virginia Woolf The Third Man by Graham Greene Requiem for a Dream by Hubert Selby Jr. God Bless You, Mr. Rosewater by Kurt Vonnegut Who Moved My Cheese? By Spencer Johnson Utopia by Thomas Moore The Tin Drum by Gunter Grass The Eye of the World by Robert Jordan Trust Me by Lesley Pearce Gone by Michael Grant The House of Leaves by Mark Z. Danielewski The God of Small Things by Arundhati Roy God is Dead by Ron Currie Jr. Hatchet by Gary Paulsen Mein Kampf by Adolf Hitler We by Yevgeny Zamyatin 13 Reasons Why by Brian Yorkey The Five People You Meet in Heaven by Mitch Albom Heart of Darkness by Joseph Conrad The Night Circus by Erin Morgenstern The Name of This Book is Secret by Pseudonymous Bosch The Bad Beginning by Lemony Snicket A Little History of the World by Ernst Gombrich The First Fifteen Lives of Harry August by Claire North The Princess Bride by William Goldman At the Earth’s Core by Edgar Rice Burroughs The Seventh Day by Yu Hua Firefly Lane by Kristin Hannah The Murder of Roger Ackroyd by Agatha Christie Siddhartha by Hermann Hesse The Things They Carried by Tim O’Brien Invisible Man by Ralph Ellison The 100 Year Old Man Who Climbed Out a Window and Disappeared by Jonas Jonasson Prisoner B-3087 by Alan Gratz Two Boys Kissing by David Levithan Twilight by Stephenie Meyer The Wind in the Willows by Kenneth Grahame The Killer Inside Me by Jim Thompson Salt, Sugar, and Fat: How the Food Giants Hooked Us by Michael Moss The Man Who Owned Vermont by Bret Lott Lamb by Christopher Moore Extremely Loud And Incredibly Close by Jonathon Safran Foer Doctor Doolittle by Hugh Lofting The Wonderful Wizard of Oz by L. Frank Baum What Katy Did by Susan Coolidge Black Beauty by Anna Sewell Heidi by Johanna Spyri The Secret Garden by Frances Hodgson Burnett The Boxcar Children by Gertrude Chandler Warner Gulliver’s Travels by Johnathon Swift The Legend of Sleepy Hollow by Washington Irving Beowulf by J. Lesslie Hall A Study in Scarlet by Sir Arthur Conan Doyle Common Sense by Thomas Paine Up From Slavery by Booker T. Washington Anthem by Ayn Rand Northanger Abbey by Jane Austen Pretty Little Liars by Sara Shepherd Twelve Years a Slave by Solomon Northup The Story of My Life by Helen Keller The Mysterious Affair at Styles by Agatha Christie This Side of Paradise by F. Scott Fitzgerald Dubliners by James Joyce White Fang by Jack London Roots by Alex Haley Ivanhoe by Walter Scott A Midsummer Night’s Dream by William Shakespeare Othello by William Shakespeare From the Earth to the Moon by Jules Verne The Wendigo by Algernon Blackwood Their Eyes Were Watching God by Zora Neale Hurston Death of a Salesman by Arthur Miller The Crucible by Arthur Miller A Raisin in the Sun by Lorraine Hansberry The Glass Menagerie by Tennessee Williams The Importance of Being Earnest by Oscar Wilde Waiting for Godot by Samuel Beckett Magna Carta by John, King of England and Stephen Langton The U.S. Declaration of Independence by Thomas Jefferson, Benjamin Franklin, John Adams, Roger Sherman, and Robert R. Livingston The U.S. Constitution by James Madison The Articles of Confederation by John Dickinson The Emancipation Proclamation by Abraham Lincoln The Koran The Torah His Dark Materials by Phillip Pullman Birdsong by Sebastian Faulks Bleak House by Charles Dickens Brideshead Revisited by Evelyn Waugh David Copperfield by Charles Dickens Persuasion by Jane Austen Winnie the Pooh by A.A. Milne Memoirs of a Geisha by Arthur Golden The Da Vinci Code by Dan Brown Atonement by Ian McEwan A Suitable Boy by Vikram Seth The Secret History by Donna Tartt Jude the Obscure by Thomas Hardy Bridget Jones’ Diary by Helen Fielding Swallows and Amazons by Arthur Ransome A Confederacy of Dunces by John Kennedy Toole A Town Like Alice by Nevil Shute Charlie and the Chocolate Factory by Roald Dahl James and the Giant Peach by Roald Dahl The Girl with the Dragon Tattoo by Steig Larsson The Help by Kathryn Stockett The Girl on the Train by Paula Hawkins Eragon by Christopher Paolini The Notebook by Nicholas Sparks My Sister’s Keeper by Jodi Picoult Miss Peregrine’s Home for Peculiar Children by Ransom Riggs The Host by Stephanie Meyer Eleanor & Park by Rainbow Rowell The Devil Wears Prada by Lauren Weinberger If I Stay by Gayle Forman Freakonomics by Steven Levitt and Stephen Dubner Wonder by R.J. Palacio The Pillars of the Earth by Ken Follett The Sisterhood of the Traveling Pants by Ann Brashares Sharp Objects by Gillian Flynn Green Eggs and Ham by Dr. Seuss How the Grinch Stole Christmas! By Dr. Seuss The Cat in the Hat by Dr. Seuss Uglies by Scott Westerfield Educated by Tara Westover Dear John by Nicholas Sparks The Shack by William P. Young The Gunslinger by Stephen King Artemis Fowl by Eoin Colfer The Boy in the Striped Pajamas by John Boyne Where’d You Go, Bernadette? By Maria Semple Marley & Me by John Grogan An Abundance of Katherines by John Green To All the Boys I’ve Ever Loved Before by Jenny Han Ella Enchanted by Gail Carson Levine A Tree Grows in Brooklyn by Betty Smith The Very Hungry Caterpillar by Eric Carle I Am Malala by Malala Yousafazi The 5th Wave by Rick Yancey Atlas Shrugged by Ayn Rand The BFG by Roald Dahl Rosemary’s Baby by Ira Gaines Everything, Everything by Nicola Yoon Oh, the Places You’ll Go! By Dr. Seuss I am Number Four by Pittacus Lore The Witches by Roald Dahl Still Alice by Lisa Genova Goodnight Moon by Margaret Wise Brown 1st to Die by James Patterson Before I Fall by Lauren Oliver Heaven is for Real by Todd Burpo The Lorax by Dr. Seuss Turtles All the Way Down by John Green A Streetcar Named Desire by Tennessee Williams V For Vendetta by Alan Moore and David Lloyd The Life-Changing Magic of Tidying Up by Marie Kondo Under the Dome by Stephen King If You Give a Mouse a Cookie by Laura Numeroff Killing Floor by Lee Child The Princess Diaries by Meg Cabot The Brief, Wondrous Life of Oscar Wao by Junot Díaz A Gentleman in Moscow by Amor Towles The Virgin Suicides by Jeffrey Eugenides The Master and Margarita by Mikhail Bulgakov The Absolutely True DIary of a Part-Time Indian by Sherman Alexie Tuck Everlasting by Natalie Babbitt Cujo by Stephen King Midnight in the Garden of Good and Evil by John Berendt Much Ado About Nothing by William Shakespeare The Polar Express by Chris Van Allsburg The World According to Garp by John Irving Batman: Year One by Frank Miller and David Mazzucchelli Left Behind by Tim LaHaye and Jerry B. Jenkins The Tale of Peter Rabbit by Beatrix Potter Christine by Stephen King Madeline by Ludwig Bemelmans 20,000 Leagues Under the Sea by Jules Verne Are You There God? It’s Me, Margaret by Judy Blume From the Mixed Up Files of Ms. Basil E. Frankweiler by E.L. Konigsburg Patriot Games by Tom Clancy Death Note by Takeshi Obata and Tsugumi Ohba Orange is the New Black by Piper Kerman
Map of Red Rock Casino Resort & Spa, Las Vegas: Locate Las Vegas hotels for Red Rock Casino Resort & Spa based on popularity, price, or availability, and see Tripadvisor reviews, photos, and deals. A map showing casinos and other gaming facilities located near Red Rock Casino, Resort & Spa, located in Las Vegas at 11011 West Charleston Boulevard, in Nevada, United States. Las Vegas Ballpark is a baseball stadium in Summerlin, Nevada in the Las Vegas Valley. Las Vegas Ballpark is situated 1900 feet southeast of Red Rock Casino Resort & Spa. Photo: Wikimedia, CC BY-SA 2.0. Las Vegas Maps Red Rock Casino * Resort * Spa Property Map Click on map for .pdf version (Map opens in a new window) Download Red Rock Property Map 5th Floor Meeting Rooms Download Red Rock 5th Floor Meeting Rooms Property Map Casino Properties Menu: This Web Site Developed And Maintained By Charleston Communications. Stop at Red Rock Casino Resort & Spa to discover the wonders of Las Vegas (NV). The hotel offers a wide range of amenities and perks to ensure you have a great time. Casino 24-hour room service facilities for disabled guests valet parking room service are just some of the facilities on offer. Now $74 (Was $̶1̶7̶8̶) on Tripadvisor: Red Rock Casino Resort & Spa, Las Vegas. See 4,729 traveler reviews, 2,819 candid photos, and great deals for Red Rock Casino Resort & Spa, ranked #62 of 282 hotels in Las Vegas and rated 4.5 of 5 at Tripadvisor. With an unrivaled aesthetic and attention-to-detail apparent at every turn, Red Rock offers a refined resort experience—all amongst Las Vegas’ most striking setting. From award-winning accommodations to service as unwavering as the neighboring sandstone canyons, welcome to a casino experience, redefined. Welcome to Red Rock Resort. Map & Location Red Rock Casino Resort and Spa. * Red Rock Casino Resort and Spa is less than five miles away from excellent golf courses in Las Vegas , Nevada*Approximately eight miles from Red Rock Canyon*Just over ten miles away from the Thomas and Mack Center Red Rock Casino Resort Spa 11011 W Charleston Blvd , Las Vegas, NV 89135 Capriotti's (Red Rock) 11011 W Charleston Blvd , A map showing Red Rock Casino, Resort & Spa, located in Las Vegas at 11011 West Charleston Boulevard, in Nevada, United States.
The Scenic Loop at Red Rock Canyon, Las Vegas - YouTube
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